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    September 20

    Bubble Blaster - an Analogy for Planning Ahead, Value

    I have downtime.  It's uncommon but it happens.  Most people who know me know that I like to play casual games in my scant spare time.
     
    I found a neat new one called Bubble Blaster.  Why do you care?  Well, there's a lesson in this game.  This is the first bubble popping game I've found that has a built-in opponent and that changes all of the foces.
     
    In this game, you are working toward a goal (highest score) and the opponent is working toward that same goal.  You and your opponent have the option to do a number of things:
    1. Attempt to improve your own scores - widening or narrowing the score gap in your favor.
    2. Work against your opponent - defending the score gap.
    3. Do nothing - acting has a cost so wait for an opportunity.

    There are two lessons to be learned from this game:

    • Carefully define and work toward value.
    • Favor a little value now over a lot of it later.

    Both of these lessons also depend on the notion of position.  Your position is constantly changing as a result of another actor working it its own self interest.  This can be thought of a micro simulation of market forces.

    On Value

    This game has some very interesting principles that make it necessary to work on value rather than taking a large number of essentially blind actions some of which yield value.

    Every ball you fire has a cost.  Like programming, there is a small cost to firing each ball and, also like software development, each action carries with it the risk of changing your position for the positive or the negative.  The amount of impact that each shot has on your position and your score can vary greatly.

    Consequently, I've found that option number 3 (hold your fire) is more valuable than originally would have seemed to be the case.  By firing selectively, I am biasing the impact that each shot has on my score and/or position toward the positive.  This is just like product development.  Only developing those features you need yields far greater profitability than blindly developing everything you can think of.

    On Prescience

    Many of you probably also know that I have a product called GuideWire.  I and many others use this product to help me plan my shots when playing this kind of game.  One of the features of this tool is that it gives you the ability to predict how a ball will bounce off of a wall, as shown in the picture below...

     
    In slow-paced games, such as Bubble Spinner, it is advantageous to try and plan long shots that ricochet off of several surfaces to capture big blocks of value with a minimum number of shots.
     
    While it is important to conserve shots in Bubble Blaster, it is also important to act quickly.  Even more important is to make sure that your shots go where you planned for them to go.  ...but how to you make that happen?
     
    The biggest risk to a shot is the time between when you shoot and when the ball strikes its target.  Why?  Because your opponent can take a shot while your ball is in transit, changing your position after you've committed.
     
    In the higher levels - where the pace is fast and the opponent takes well aimed shot - this makes bouncing the ball several times all but useless.  There are a few times, of course, where you might take advantage of your circumstances; for instance, if your opponent is stunned, and there is something on the opposite side of the playing surface of great value, you might take the shot.
     
    Most of the time, you want to take the closest shots - the ones that have some value and are most likely to be completed before your opponent can change the board.  If you apply this strategy: wait for low-risk shots for which the value outweighs the cost, you can quickly obtain a large lead against your opponent.
     
    This is an analogy for product development, where the biggest risk is work in progress...
     
    Wait for the right shot - the right feature.  In your down time, control your position - keep quality high and monitor your customers' needs.  Avoid longshots - don't create months-long plans and then commit to them.

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